NVlDlA RlVA 128: Winner of over 100 design, gaming and end-user awards!
Introducing the world’s first mainstream Real-time Interactive Video and Animation accelerator. The RIVA 128 3D processor is the first in a family of highly-integrated graphics products that have set new standards in the high performance segment of the mainstream graphics market. By leveraging NVIDIA’s graphics technology and the massive gate counts available with advanced 0.35 micron 5LM technology, RIVA 128 is able to deliver intense realism, high frame rate 3D, along with benchmark winning 2D, VGA and video acceleration in a single chip.
Riva 128 Performance
2D/VGA Graphics Features and Performance
- 100MHz 128-bit graphics engine
- 100MHz 128-bit SGRAM interface
- 1.6Gbytes/sec bandwidth
- 230MHz integrated RAMDAC
- Maximum Resolution: 1600 x 1200
- Maximum Refresh (@ 1600×1200): 85Hz
- Maximum Color Depth: 32 bits per pixel
- 32-bit hardware VGA/SVGA
- NTSC/PAL TV Output with external encoder
- PCI/AGP 1X
- 2-4MB frame buffer
3D Graphics Features and Performance
- 5 GFLOPS triangle setup engine
- 1.5 million triangles/sec sustained
- 5 million triangles/sec peak
- 15 BOPS pixel processing engine
- 100 million pixels/sec fill rate
- 12KB on-chip memory
- 3D Feature Set
- 16-bit rendering
- Perspective-correct texturing
- Bi-linear filtering
- 16-bit Z-buffer
- LOD mipmapping
- Lighting
- Alpha blending
- Texture Storage
- Main memory for both PCI and AGP
- Off-screen frame buffer
- On-chip texture cache
Riva 128 Features
- Advanced Video Processing
- Backend hardware scaling
- Multitap X and Y sub-pixel interpolation with filtering
- Hardware color space conversion (YUV 4:2:2, 4:2:0)
- Multiple video windows (multiple color space converters and X and Y filters)
- Media port – CCIR656 & MPEG2/DVD devices
- Software Compatibility
- Windows 95: Display Driver, DirectDraw, Direct3D, DirectVideo, DirectMovie
- Windows NT 3.5, 4.0: Display Driver, Direct3D
- Windows 3.X: Display Driver
- Windows NT MCD OpenGL Driver
- System Software – BIOS, (VGA, DDC2, VBE3), Scitech UniVBE Support
Riva 128 Specifications
Leadership 2D graphics features and performance
- 128-bit engine, 128-bit memory interface
- 100 MHz sgram interface – 1.6 gbytes/sec bandwidth
- 32-bit hardware VGA core for all VGA and SVGA modes
- 230MHz integrated RAMDAC
- NTSC/PAL output
Advanced video processing for emerging applications
- backend hardware scaling (arbitary x:y interpolation with filtering)
- hardware color space conversion (yuv 4:2:2, 4:2:0) – reduce MPEG2 decode load by 20%
- video port – direct connection to CCIR656 stream and hardware MPEG2 devices
- industry hardware standards
- PAL output
- NTSC output
- CCIR656
Real-time consumer 3D
- 100% hardware triangle setup-peak: 5M triangles/sec avg: 1.5M triangles/sec1
- massive array of pixel processing units – 100M pixels/sec2
- full 3D feature set- perspective correct texturing, filtering, lighting, alpha, z-buffer
- advanced 3D features – lod mip mapping, texturing, filtering, lighting, alpha, z-buffer
- texture storage in main memory for both PCI and AGP
- 125-pixel triangles
- 2perspective correct texturing, bilinear filtered, lit, 16 bits Z-buffered, alpha
Compability with PC standards
- Windows® 95 – Display Driver, DirectDraw, Direct 3D, DirectVideo, ActiveX
- Windows NT 3.5, 4.0 – display driver
- Windows 3.x – display driver
- System Software – bios (VGA, DDC2, VBE3), Scitech UniVBE support