NVIDIA Quadro M6000 Professional Graphics Card

Product status: Official | Last Update: 2016-04-22 | Report Error
Overview
Manufacturer
NVIDIA
Original Series
Quadro Maxwell
Release Date
March 19th, 2015
Board Model
NVIDIA PG600
Graphics Processing Unit
GPU Model
GM200
Architecture
Maxwell
Fabrication Process
28 nm
Die Size
601 mm2
Transistors Count
8B
Transistors Density
13.3M TRAN/mm2
CUDA Cores
3072
SMMs
24
GPCs
6
TMUs
192
ROPs
96
Clocks
Base Clock
988 MHz
Boost Clock
1140 MHz
Memory Clock
1653 MHz
Effective Memory Clock
6612 Mbps
Memory Configuration
Memory Size
12288 MB
Memory Type
GDDR5
Memory Bus Width
384-bit
Memory Bandwidth
317.4 GB/s

Physical
Interface
PCI-Express 3.0 x16
Height
2-slot
Power Connectors
1× 8-pin
TDP/TBP
250 W
Recommended PSU
600 W
Multi-GPU Support
4-way
Display Outputs
DVI-I
1 ×
DisplayPort
3 ×
HDMI
1 ×
API Support
DirectX
12.0
Vulkan
1.0
OpenGL
4.5
OpenCL
3.0

Performance
Pixel Fillrate
109.4 GPixels/s
Texture Fillrate
218.9 GTexel/s
Peak FP32
7 TFLOPS
FP32 Perf. per Watt
28 GFLOPS/W
FP32 Perf. per mm2
11.7 GFLOPS/mm2

ModelInterfaceClocksMemoryBoardGPUGPU ConfigLP
NVIDIA Quadro M6000 PCIe 3.0 x16 988 / - / 1653 MHz 12GB GDDR5 (384b) NVIDIA PG600 GM200 3072 : 192 : 96
NVIDIA Quadro M6000 PCIe 3.0 x16 988 / - / 1653 MHz 24GB GDDR5 (384b) NVIDIA PG600 GM200 3072 : 192 : 96




 ModelCoresBoost ClockMemory ClockMemory Config.
Thumbnail
NVIDIA Quadro M6000
 
3072
 
1140 MHz
 
6.6 Gbps
 
12 GB GD5 384b
Thumbnail
NVIDIA Quadro M5000
 
2048
 
1038 MHz
 
6.6 Gbps
 
8 GB GD5 256b
Thumbnail
NVIDIA Quadro M4000
 
1664
-
 
6 Gbps
 
8 GB GD5 224b
Thumbnail
NVIDIA Quadro M2000
 
768
 
1180 MHz
 
6.6 Gbps
 
4 GB GD5 128b
 ModelCoresBoost ClockMemory ClockMemory Config.
Thumbnail
NVIDIA Quadro VCA
 
24576
 
1140 MHz
 
6.6 GB/s
 
768 GB GD5 384b
Thumbnail
NVIDIA GeForce GTX TITAN X
 
3072
 
1075 MHz
 
7 GB/s
 
12 GB GD5 384b
Thumbnail
NVIDIA Quadro M6000
 
3072
 
1140 MHz
 
6.6 GB/s
 
12 GB GD5 384b
Thumbnail
NVIDIA Tesla M40
 
3072
 
1114 MHz
 
6 GB/s
 
12 GB GD5 384b
Thumbnail
NVIDIA GeForce GTX 980 Ti
 
2816
 
1076 MHz
 
7 GB/s
 
6 GB GD5 384b

NVIDIA Brings Interactive, Physically-Based Rendering to the Mainstream
Is it real or is it rendered? We’ve been teasing our social media followers for months now by posting stunning images and asking them if they can tell the difference between our computer-generated images and real ones.

Real or rendered? If you’ve been following NVIDIA on social media you know just how tough it can be to tell work created with our technology from the real thing.
Thousands have weighed in. And it’s fiendishly difficult.

But for designers who build the products we use every day – from the cars we drive to the buildings we live in – it’s more than just pretty pictures. It’s critical that what they see digitally accurately shows what their design is like in reality. Light, materials and form, all coming together in the intended way.

But to visualize designs properly requires significant technology to calculate exactly how materials interact with light. For instance, whether glare occurs on a car’s windshield if the dashboard is made of a certain material and not a slightly different one. To render those designs properly requires physically-based rendering, and to make it interactive requires very fast GPUs.

Now, we’re announcing a multi-product roadmap to bring this capability to millions of designers. It has three main pieces:

Iray 2015 – the latest version of our GPU-accelerated rendering software, with new features to support exchanging materials across design applications, scalability outside of a workstation, and much faster rendering speed.
Quadro M6000 – our most powerful professional GPU, featuring our Maxwell architecture and 12GB of graphics memory to support complex designs.
Quadro Visual Computing Appliance – upgraded with 8 M6000-class GPUs, this VCA scalable appliance achieves unprecedented speed and visual fidelity, and is specifically tuned to accelerate our Iray software.
All these products will work together to give designers in a vast array of industries power that was – until now – available to just a handful.

Bringing Interactive, Scalable, Physically-Based Rendering to Millions

Throughout 2015, NVIDIA is bringing Iray to several more 3D creation applications, including Autodesk’s 3ds Max, Maya, Revit, McNeel Rhinoceros. DAZ 3D has also made Iray available to its customers. This means millions of designers will now have access to Iray’s capabilities, including Iray Material Definition Language (MDL), which allows physically-based materials to be interchangeable across apps, so designers can switch from one tool to another and get consistent results.

Iray 2015 is supporting the latest measurement format from X-Rite, while MDL is being supported by a growing number of companies who allow designers to create physically-based materials including Allegorithmic and Old Castle.