NVIDIA GeForce2 GTS 64MB Graphics Card

Product status: Official | Last Update: 2014-07-11 | Report Error
Overview
Manufacturer
NVIDIA
Original Series
GeForce 2
Release Date
April 26th, 2000
PCB Code
180-10030-0000
Board Model
NVIDIA P30
Graphics Processing Unit
GPU Model
NV15
Architecture
NV15
Fabrication Process
150 nm
Die Size
81 mm2
Transistors Count
25M
Transistors Density
308.6K TRAN/mm2
Pixel Pipelines
4
TMUs
8
ROPs
4
Clocks
Base Clock
200 MHz
Boost Clock
TBC MHz
Memory Clock
166 MHz
Effective Memory Clock
332 Mbps
Memory Configuration
Memory Size
64 MB
Memory Type
DDR
Memory Bus Width
128-bit
Memory Bandwidth
5.3 GB/s

Physical
Interface
AGP 4x
Height
1-slot
Multi-GPU Support
Unsupported
Display Outputs
VGA
1 ×
API Support
DirectX
7.0
Vulkan
-
OpenGL
1.2
OpenCL
-

Performance
Pixel Fillrate
800 Pixels/s
Texture Fillrate
1.6 GTexel/s




 ModelCoresBoost ClockMemory ClockMemory Config.
Thumbnail
NVIDIA GeForce2 Ultra - -
 
460 Mbps
 
64 MB D1 128b
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NVIDIA GeForce2 Ti - -
 
400 Mbps
 
64 MB D1 128b
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NVIDIA GeForce2 Ti Vx - -
 
364 Mbps
 
64 MB D1 128b
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NVIDIA GeForce2 GTS PRO - -
 
400 Mbps
 
64 MB D1 128b
Thumbnail
NVIDIA GeForce2 GTS 64MB - -
 
332 Mbps
 
64 MB D1 128b
Thumbnail
NVIDIA GeForce2 GTS 32MB - -
 
332 Mbps
 
32 MB D1 128b
Thumbnail
NVIDIA GeForce2 MX 400 - -
 
166 Mbps
 
32 MB SD 128b
Thumbnail
NVIDIA GeForce2 MX - -
 
166 Mbps
 
32 MB SD 128b
Thumbnail
NVIDIA GeForce2 MX 200 - -
 
166 Mbps
 
32 MB SD 64b
Thumbnail
NVIDIA GeForce2 MX Mac Edition - -
 
166 Mbps
 
32 MB SD 128b
 ModelCoresBoost ClockMemory ClockMemory Config.
Thumbnail
NVIDIA GeForce2 Ti - -
 
400 MB/s
 
64 MB D1 128b
Thumbnail
NVIDIA GeForce2 Ultra - -
 
460 MB/s
 
64 MB D1 128b
Thumbnail
NVIDIA GeForce2 Ti Vx - -
 
364 MB/s
 
64 MB D1 128b
Thumbnail
NVIDIA GeForce2 GTS 64MB - -
 
332 MB/s
 
64 MB D1 128b
Thumbnail
NVIDIA GeForce2 GTS PRO - -
 
400 MB/s
 
64 MB D1 128b
Thumbnail
NVIDIA Quadro2 Pro - -
 
500 MB/s
 
64 MB D1 128b
Thumbnail
NVIDIA GeForce2 GTS 32MB - -
 
332 MB/s
 
32 MB D1 128b

The World’s First Per-Pixel Shading GPU

The GeForce2 family of performance solutions—including GeForce2 Ultra, Ti, Pro, and GTS—is the world’s first real-time per-pixel shading family of processors. Combined with NVIDIA’s second-generation transform and lighting architecture, the GeForce2 family of GPUs delivers up to 31 million triangles/sec. transformed and lit, allowing for stunning scene realism.

GeForce2 Specifications

GeForce2 Ultra           

  • Memory Interface: 128-bit DDR
  •  Pixels per Second: 1.0 Gigapixels
  • Memory Bandwidth: 7.36GB/s
  • Triangles per Second: 31 Million

GeForce2 Ti                 

  • Memory Interface: 128-bit DDR
  • Pixels per Second: 1 Billion
  • Memory Bandwidth: 6.4GB/s
  • Triangles per Second: 31 Million

GeForce2 Pro            

  • Memory Interface: 128-bit DDR
  • Pixels per Second: 800 Million
  • Memory Bandwidth: 6.4GB/s
  • Triangles per Second: >25 Million

GeForce2 GTS             

  • Memory Interface: 128-bit DDR
  • Pixels per Second: 800 Million
  • Memory Bandwidth: 5.3GB/s
  • Triangles per Second: >25 Million

Key Features

  • Second Generation Transform & Lighting
    Transform and Lighting (T&L) are two very mathematically intense processes. Combined, T&L radically enhance photo-realism to create worlds that come alive on your screen. NVIDIA GPUs use separate T&L engines so that each can run at maximum efficiency.
  • NVIDIA Shading Rasterizer (NSR)
    The NVIDIA Shading Rasterizer™ (NSR) combined with the blazing fill rate of an NVIDIA GPU, delivers incomparable resolution and accuracy. Complex scenes are now rich with detail. Features such as per-pixel bump mapping can be utilized to a more dramatic visual effect.
  • High Definition Video Processing (HDVP)
    NVIDIA’s high-definition video processor covers the most expensive part of HDTV by transforming your computer into the optimal home entertainment system.

NVIDIA Introduces New Groundbreaking GPU

New GeForce2 GTS Delivers First Major Step Toward Real-time Cinematic Experience

WINHEC 2000, NEW ORLEANS, LA. — April 26, 2000 — Taking a giant leap on the quest for truly interactive, cinematic-quality real-time graphics, NVIDIA Corporation (Nasdaq: NVDA) today introduced the GeForce2 GTS™, the first per-pixel shading graphics processor unit (GPU) for the desktop PC market. The combination of blazingly fast graphics processing and powerful new features, such as sophisticated per-pixel shading, provides unprecedented interactive realism never before available on the PC platform. The GeForce2 GTS will be available from a wide variety of PC OEMs and add-in-card manufacturers over the next few weeks.

Both the desktop graphics and animated film industries are striving to create spectacular, lifelike worlds. Film quality realism requires complicated per-pixel operations, previously impractical for desktop graphics which must render frames as fast as 60 times per second. The GeForce2 GTS is the first GPU with the 3D performance and enhanced feature set necessary to approach this distinct level of realism.

“Achieving Pixar-level animation in real-time has been an industry dream for years,” explains Jen-Hsun Huang, president and CEO at NVIDIA. “With twice the performance of the GeForce 256 and per-pixel shading technology, the GeForce2 GTS is a major step toward achieving that goal.”

The GeForce2 GTS includes the NVIDIA Shading Rasterizer (NSR), a radical new technology that enables advanced per-pixel shading capabilities. This breakthrough technology has the ability to process seven pixel operations in a single pass on each of four pixel pipelines, simultaneously.

The NSR allows per-pixel control of color, shadow, light, reflectivity, emissivity, specularity, gloss, dirt, and other visual and material components used to create amazingly realistic objects and environments. Per-pixel shading delivers the next-generation of visual realism by going beyond the limited texture mapping techniques of previous graphics processors.

John Carmack, id Software stated, “Per-pixel shading, utilizing cube environment mapping and normalized dot product bump maps look incredibly good across an entire world. Everyone at id is way psyched about developing new content with the GeForce2 GTS.”

A Discontinuity in the Desktop Graphics Industry
The GeForce2 GTS achieves an astounding four pixels per clock (dual-textured) or eight texels per clock and delivers 1.6-billion texels (or 1.6 GigaTexels) per second — more than twice the performance of the award-winning GeForce 256™ and more than three times the texture processing power of any competitive consumer graphics product. GeForce2 GTS drives the most extreme resolutions and color depths of up to 2048 x 1536 x 32 at 75 Hz.

Another key feature of GeForce2 GTS is its High-Definition Video Processor (HDVP), which enables a variety of crystal-clear HDTV solutions when combined with a mainstream CPU and a low-cost DTV receiver. The HDVP allows mainstream high-performance processors to support all 18 Advanced Television Standards Committee (ATSC) formats with a simple, cost-effective DTV receiver card.

Major 3D features of the GeForce2 GTS include:

  • Second generation transform and lighting engines
  • Hardware full-scene antialiasing (FSAA)
  • NVIDIA Shading Rasterizer (NSR) – multi-operation per-pixel rendering engine
  • Integrated TMDS transmitter supporting flat panels up to 1280 x 1024
  • Up to 128MB of high-speed double data rate frame buffer memory
  • AGP 4X and PCI support
  • Full support for Microsoft® DirectX® and SGI OpenGL®
  • Optimal performance for current and future CPUs from Intel and AMD

“GeForce2 GTS’ support for the DirectX 7 API gives developers the capability to incorporate transform, lighting and per-pixel shading, and deliver a new era of real-time, cinematic 3D effects in Windows-based gaming”, said Jason White, lead technical evangelist for DirectX at Microsoft Corporation.

“AMD is excited that NVIDIA is bringing cutting edge features to desktop graphics and AMD processor platforms, such as their new NVIDIA Shading Rasterizer in the GeForce2 GTS” said Richard Heye, vice president and general manager of the AMD Athlon™ Product Division. “We are working closely with NVIDIA to help ensure that platforms based on AMD processors maintain and advance our performance leadership. We believe end users implementing NVIDIA’s GeForce2 GTS are fully optimized to harness the raw power of an AMD Athlon processor will be thrilled with the tremendous level of performance delivered to their desktops.”