NVIDIA GeForce 6800 Ultra PCIe Graphics Card

Product status: Official | Last Update: 2014-07-09 | Report Error
Overview
Manufacturer
NVIDIA
Original Series
GeForce 6
Release Date
July 26th, 2004
PCB Code
180-10214-0000
P/N Code
600-10214-0001
S/N Code
P214-B01
Model
NVIDIA P214 SKU 001
Graphics Processing Unit
GPU Model
NV45
Architecture
NV40
Fabrication Process
130 nm
Die Size
287 mm2
Transistors Count
222M
Transistors Density
773.5K TRAN/mm2
Pixel Pipelines
16
Vertex Pipelines
6
TMUs
16
ROPs
16
Clocks
Base Clock
400 MHz
Memory Clock
550 MHz
Effective Memory Clock
1100 Mbps
Memory Configuration
Memory Size
256 MB
Memory Type
GDDR3
Memory Bus Width
256-bit
Memory Bandwidth
35.2 GB/s

Physical
Interface
PCI-Express 1.0 x16
Width
8.84 cm
Length
21.6 cm
Height
2-slot
Power Connectors
1× 6-pin
Multi-GPU Support
2-way
Display Outputs
DVI-I DualLink
2 ×
S-Video
1 ×
API Support
DirectX
9.0c
Vulkan
-
OpenGL
2.1
OpenCL
-

Performance
Pixel Fillrate
6.4 GPixels/s
Texture Fillrate
6.4 GTexel/s




  Model nameBoostMemoryPowerCustom SeriesPopularity
  Thumbnail
EVGA 6800 Ultra 256MB
256-P2-N377-AX
- 550 MHz 1× 6-pin
 
100%
  Thumbnail
GALAXY 6800 Ultra 256MB - 550 MHz 1× 6-pin
 
24%
  Thumbnail
MSI 6800 Ultra 256MB
NX6800 ULTRA-T2D256E
- 550 MHz 1× 6-pin
 
40%
  Thumbnail
MSI 6800 Ultra 512MB
NX6800 ULTRA-T2D512E
- 550 MHz 1× 6-pin
 
64%
 ModelCoresBoost ClockMemory ClockMemory Config.
Thumbnail
NVIDIA GeForce 6600 GT PCie - -
 
1 Gbps
 
256 MB GD3 128b
Thumbnail
NVIDIA GeForce 6600 GT Personal Cinema - -
 
1 Gbps
 
256 MB GD3 128b
Thumbnail
NVIDIA GeForce 6800 GS PCIe - -
 
1 Gbps
 
256 MB GD3 256b
Thumbnail
NVIDIA GeForce 6800 XT PCIe - -
 
1 Gbps
 
256 MB GD3 256b
Thumbnail
NVIDIA GeForce 6800 Ultra DDL - -
 
1.1 Gbps
 
256 MB GD3 256b
Thumbnail
NVIDIA GeForce 6800 Ultra AGP - -
 
1.1 Gbps
 
256 MB GD3 256b
Thumbnail
NVIDIA GeForce 6800 Ultra PCIe - -
 
1.1 Gbps
 
256 MB GD3 256b
Thumbnail
NVIDIA GeForce 6800 GT DDL - -
 
1 Gbps
 
256 MB GD3 256b
Thumbnail
NVIDIA GeForce 6800 GS AGP - -
 
1 Gbps
 
256 MB GD3 256b
Thumbnail
NVIDIA GeForce 6800 GT AGP - -
 
1 Gbps
 
256 MB GD3 256b
Thumbnail
NVIDIA GeForce 6800 GT PCIe - -
 
1 Gbps
 
256 MB GD3 256b
Thumbnail
NVIDIA GeForce 6800 PCIe - -
 
700 Mbps
 
256 MB D1 256b
Thumbnail
NVIDIA GeForce 6800 Personal Cinema - -
 
700 Mbps
 
256 MB D1 256b
Thumbnail
NVIDIA GeForce 6800 XT AGP - -
 
700 Mbps
 
256 MB D1 256b
Thumbnail
NVIDIA GeForce 6600 GT AGP - -
 
950 Mbps
 
128 MB GD3 128b
Thumbnail
NVIDIA GeForce 6500 - -
 
666 Mbps
 
128 MB D2 128b
Thumbnail
NVIDIA GeForce 6600 VE PCie - -
 
700 Mbps
 
128 MB GD3 128b
Thumbnail
NVIDIA GeForce 6800 AGP - -
 
700 Mbps
 
128 MB D1 256b
Thumbnail
NVIDIA GeForce 6800 LE PCIe - -
 
600 Mbps
 
128 MB D1 256b
Thumbnail
NVIDIA GeForce 6800 LE AGP - -
 
700 Mbps
 
128 MB D1 256b
Thumbnail
NVIDIA GeForce 6200 PCIe - -
 
550 Mbps
 
128 MB D1 128b
Thumbnail
NVIDIA GeForce 6600 AGP - -
 
500 Mbps
 
128 MB D2 128b
Thumbnail
NVIDIA GeForce 6600 LE AGP - -
 
400 Mbps
 
128 MB D2 128b
Thumbnail
NVIDIA GeForce 6600 LE PCie - -
 
400 Mbps
 
128 MB D1 128b
Thumbnail
NVIDIA GeForce 6600 PCie - -
 
500 Mbps
 
128 MB D2 128b
Thumbnail
NVIDIA GeForce 6200 AGP - -
 
532 Mbps
 
128 MB D1 128b
Thumbnail
NVIDIA GeForce 6200 TurboCache 64-TC/256MB - -
 
700 Mbps
 
64 MB D1 64b
Thumbnail
NVIDIA GeForce 6200 LE - -
 
532 Mbps
 
64 MB D1 32b
 ModelCoresBoost ClockMemory ClockMemory Config.
Thumbnail
NVIDIA GeForce 6800 Ultra PCIe - -
 
1.1 GB/s
 
256 MB GD3 256b
Thumbnail
NVIDIA GeForce 6800 GT PCIe - -
 
1 GB/s
 
256 MB GD3 256b
Thumbnail
NVIDIA Quadro FX 3400 - -
 
900 MB/s
 
256 MB GD3 256b

Enthusiast_header

Overview

The groundbreaking new NVIDIA® GeForce™ 6800 graphics processing units (GPUs) and their revolutionary technologies power worlds where reality and fantasy meet; worlds in which new standards are set for visual realism and quality, performance, and video functionality. The GeForce 6800 GPUs deliver powerful, elegant graphics to drench your senses, immersing you in unparalleled worlds of visual effects for the ultimate PC experience.

Features

CineFX 3.0 Shading Architecture

  • Vertex Shaders
    • Support for Microsoft DirectX 9.0 Vertex Shader 3.0
    • Displacement mapping
    • Geometry instancing
    • Infinite length vertex programs
  • Pixel Shaders
    • Support for DirectX 9.0 Pixel Shader 3.0
    • Full pixel branching support
    • Support for Multiple Render Targets (MRTs)
    • Infinite length pixel programs
  • Next-Generation Texture Engine
    • Up to 16 textures per rendering pass
    • Support for 16-bit floating point format and 32-bit floating point format
    • Support for non-power of two textures
    • Support for sRGB texture format for gamma textures
    • DirectX and S3TC texture compression
    • Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

64-Bit Texture Filtering and Blending

  • Full floating point support throughout entire pipeline
  • Floating point filtering improves the quality of images in motion
  • Floating point texturing drives new levels of clarity and image detail
  • Floating point frame buffer blending gives detail to special effects like motion blur and explosions

Intellisample 3.0 Technology

  • Advanced 16x anisotropic filtering
  • Blistering-fast antialiasing and compression performance
  • New rotated-grid antialiasing removes jagged edges for incredible edge quality
  • Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
  • Fast z-clear
  • High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology

UltraShadow II Technology

  • Designed to enhance the performance of shadow-intensive games, like id Software’s Doom 3

TurboCache Technology

  • Shares the capacity and bandwidth of dedicated video memory and dynamically available system memory for optimal system performance.

PureVideo Technology

  • Adaptable programmable video processor
  • MPEG video encode and decode
  • High-definition MPEG-2 hardware acceleration
  • High-quality video scaling and filtering
  • DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
  • Dual integrated 400 MHz RAMDACs for display resolutions up to and including 2048 × 1536 at 85Hz
  • Display gamma correction
  • Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window

Advanced Display Functionality

  • Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048×1536 at 85hz
  • Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
  • Full NVIDIA® nView™ multi-display technology capability

Advanced Engineering

  • Designed for PCI Express x16
  • Support for AGP 8X including Fast Writes and sideband addressing
  • Designed for high-speed GDDR3 memory
  • Advanced thermal management and thermal monitoring

NVIDIA® Digital Vibrance Control™ (DVC) 3.0

  • DVC color controls
  • DVC image sharpening controls

Operating Systems

  • Windows XP
  • Windows ME
  • Windows 2000
  • Windows 9X
  • Macintosh OS, including OS X
  • Linux

API Support

  • Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
  • Full OpenGL support, including OpenGL 2.0

GeForce 6 Series GPUs Features Comparison:

FeatureGeForce 6800
Models
GeForce 6600
Models
GeForce 6200
Models
GeForce 6200
w/Turbocache
Microsoft® DirectX® 9.0SM 3.0SM 3.0SM 3.0SM 3.0
Graphics Bus TechnologyAGP 8X/PCI ExpressAGP 8X/PCI ExpressAGP 8X/PCI ExpressPCI Express
NVIDIA® Intellisample™ Technology3.03.03.013.01
NVIDIA® SLI™ TechnologyX2X2n/an/a
NVIDIA® PureVideo™ TechnologyX3X3X3X3
NVIDIA® TurboCache™ Technologyn/an/an/aX4
64-bit Texture Filtering and BendingXXn/an/a
Effective Memory Interface256-bit128-bit128-bit128/64-bit
MemoryGDDR35 and DDRGDDR35 and DDRDDRDDR
Process0.13 micron0.11 micron0.11 micron0.11 micron
RAMDACs400 MHz400 MHz400 MHz400 MHz

1. GeForce 6200 models do not include compression technology.
2. NVIDIA SLI: Available on SLI-certified versions of GeForce 6800 Ultra, 6800 GT, 6800 GS, 6800, 6800 XT, 6800 LE, 6600 GT, 6600, and 6600 LE PCI Express GPUs only.
3. Features may vary by product.  Some features may require additional software.
4. Available on select GeForce 6200 models only.
5. GDDR3 – GeForce 6800 Ultra, 6800 GT, 6800 GS, and 6600 GT only.

 

NVIDIA GeForce 6800 Ultra and GeForce 6800 GT Chips Proclaimed Best for Doom 3

Official Benchmarks Show the NVIDIA GeForce 6800 Ultra and the GeForce 6800 GT GPUs Outperform Comparable Competitive Solutions in Blockbuster PC Gaming Title

SANTA CLARA, CA—JULY 26, 2004—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced that independent third-party testing confirms that the NVIDIA® GeForce™ 6800 Ultra and the GeForce 6800 GT graphics processing units (GPUs) deliver faster performance than comparable competitive offerings in Doom 3™, regarded as one of the most highly-anticipated PC games in history. The testing reveals that the NVIDIA GeForce 6800 Ultra GPU offers the best performance in the upcoming Doom 3 title, with GeForce 6800 GT running a close second, outperforming the high-end graphics chip offered from the leading competitor that costs approximately $100 more. In the testing, the NVIDIA GeForce 6800 Ultra beat the comparable competitive offering by up to 40%. The GeForce 6800 GT performed up to 70% better than the competitor’s comparable offering¹.

“From the simple data here we see that the GeForce 6800 Ultra and GeForce 6800 GT are in a class of their own, putting some very good distance between themselves and the competition’s flagship,” stated Kyle Bennett editor in chief for HardOCP in the article. “If I had to make a list of high end video cards to purchase to play Doom 3, the GeForce 6800 Ultra and GeForce 6800 GT would easily take the number one and number two spots…”

The official benchmarks were released by the creator of Doom 3, id Software™, with the help of HardOCP.com (www.hardocp.com), a leading hardware enthusiast’s Web site. The NVIDIA GeForce 6800 Ultra and GeForce 6800 GT took the top two spots in every PCI Express test. The GeForce 6800 Ultra and GeForce 6800 GT GPUs also finished at the top of their respective categories in every AGP test, missing another sweep of the top two spots by a mere one tenth of a second.

“All that considered, for those of you that are in the high end video card market, the GeForce 6800 GT looks to very much be the sweet spot when it comes to playing Doom 3 with all the eye candy turned on at high resolutions. Obviously the 6800 Ultra is even faster for those of you that need the best no matter the cost,” the article states.

The entire article can be viewed at the HardOCP Web site at http://www2.hardocp.com/article.html?art=NjQy.

About NVIDIA
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer PCs, enterprise PCs, notebook PCs, professional workstations, handhelds, and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 1,900 people worldwide.  For more information, visit the Company’s Web site at www.nvidia.com.

Certain statements in this press release including, but not limited to, statements as to the release of Doom 3 and the performance, capabilities and benefits of the GeForce 6800 and the GeForce 6800 GT, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations.  Such risks and uncertainties include, but are not limited to, the impact of technological advances, manufacturing and other delays of the GeForce 6800 and the GeForce 6800 GT, NVIDIA’s dependence on third-party manufacturers, general industry trends including cyclical trends in the PC, handheld and semiconductor industries, the impact of competitive products and pricing alternatives, NVIDIA’s dependence on third-party developers and publishers, certain computer configurations, and other risks detailed and from time to time in NVIDIA’s reports filed with the Securities and Exchange Commission including its Form 10-Q for the quarter ended April 25, 2004 and other filings made from time to time with the SEC. These forward-looking statements speak only as of the date hereof. NVIDIA disclaims any obligation to update these forward-looking statements.